![]() Go back to NodeView and replace the body property with the following implementation: This provides you with a preview of how the view looks when you select it. Here, you instantiate two nodes using two different instances of SelectionHandler. NodeView(node: node2, selection: selection2) NodeView(node: node1, selection: selection1) Let node2 = Node(text: "I'm selected, look at me") Now, find the NodeView_Previews implementation and replace the body of the previews property with: ![]() The computed property isSelected keeps things tidy inside the body of the view.tells you that selection is passed to NodeView by reference, as it has a requirement of AnyObject.var node: var selection: SelectionHandler Name the file NodeView.swift and check that you’ve selected the target RazeMind. Select iOS ▸ Swift UI View and click Next. In the Project navigator, select the View Stack folder and then add a new file by pressing Command-N. The first thing to do is to create SwiftUI views for these two types. You want to display two things on the surface: nodes and edges. ![]() You’ll start by building some simple views. Now, it’s time to implement these features.
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