![]() ![]() +100 for finishing a job, granted at successful job completion. ![]() +10 XP for fixing a fault, granted at successful job completion.+5 XP for identifying a fault (where no list is provided).+0 XP for mounting or unmounting an individual part. ![]() I'm probably not the first person to propose this, but here's how I would handle XP progression: If all I wanted to do was level up - which I do, because I want the paint booth - then why wouldn't I take the fastest, most boring jobs every single time? By contrast, grabbing a job which requires me to diagnose faults in the engine, troubleshoot the suspension and repair the body can take me half an hour and grant me not really too much more than ~200 XP. I can do a rear exhaust replacement in about 20 seconds and gain 102 XP. Only ever take simple jobs - exhaust jobs if available since those tend to have 1-3 pieces to repair and they're both obvious and easily accessible. As such, the best way to level up is to be exceptionally mercenary. In fact, the best way to progress is to play in a really dull, uninspired, boring way because of how XP is awarded.įrom what I can tell, you earn 1 XP every time you mount or unmount a part from a car, 100 XP for turning in a completed job and nothing for anything else. This wouldn't be so bad if actually playing the game rewarded meaningful progression, but it really doesn't. It's not too bad for the first 10 levels or so, but it starts to get really old at around level 15 when the XP requirements get larger and new unlocks start to show up only every 5 levels. Technical issues aside, I think the game's most serious, fundamental flaw is that it's far, FAR too grindy. ![]()
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